It’s impossible for me to assess Ashen and its design decisions in a vacuum. This is partly because it wasn’t created in one: elements of its story and design are direct responses to their analogues in the Souls series. Ashen demonstrates how the Dark Souls formula provides a backdrop for interesting ideas, but can also obscure or dampen a game’s own identity….
Paul’s Top 10 Games of 2018
Welp, I’m doing the thing. I don’t typically go out of my way to do a Top Whatever list like this, but I guess I just got caught up in the GOTY hype. This past year wasn’t quite the deluge of big-budget showstoppers that 2017 was, but there were a ton of smaller titles that…
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