It’s impossible for me to assess Ashen and its design decisions in a vacuum. This is partly because it wasn’t created in one: elements of its story and design are direct responses to their analogues in the Souls series. Ashen demonstrates how the Dark Souls formula provides a backdrop for interesting ideas, but can also obscure or dampen a game’s own identity….
It’s a new week, and a new Metroidvania released. This one is Death’s Gambit, the debut release from developer White Rabbit. Except, it turns out, that Death’s Gambit is even less of a Metroidvania that Dead Cells, which I reviewed last week. While it does feature a large, interconnected world with unlockable shortcuts, it does not have…