[visual-link-preview encoded=”eyJ0eXBlIjoiaW50ZXJuYWwiLCJwb3N0Ijo2NzAsInBvc3RfbGFiZWwiOiJQb3N0IDY3MCAtIE1ldHJvaWR2YW5pYSg/KSBNb250aDogRGVhdGgncyBHYW1iaXQgaXMgYW4gSW50cmlndWluZyAyRCBTb3Vsc2xpa2UiLCJ1cmwiOiIiLCJpbWFnZV9pZCI6NjgwLCJpbWFnZV91cmwiOiJodHRwczovL3BhdWxkb3lsZS5zcGFjZS9ibG9nL3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDE4LzA4LzAxMi02ODB4MzAwLnBuZyIsInRpdGxlIjoiTWV0cm9pZHZhbmlhKD8pIE1vbnRoOiBEZWF0aCdzIEdhbWJpdCBpcyBhbiBJbnRyaWd1aW5nIDJEIFNvdWxzbGlrZSIsInN1bW1hcnkiOiIiLCJ0ZW1wbGF0ZSI6ImRlZmF1bHQifQ==”] It’s a new week, and a new Metroidvania released. This one is Death’s Gambit, the debut release from developer White Rabbit. Except, it turns out, that Death’s Gambit is even┬áless of a Metroidvania that Dead Cells, which I reviewed last week. While it does feature a large, interconnected world with unlockable shortcuts, it…