Let’s just get this out of the way: Dead Cells isn’t really a Metroidvania. And that’s fine, because it’s a really good roguelike! But if I’d played it before this week, I might have felt weird including it in my Month of Metroidvanias. In reality, Dead Cells has much more of the modern roguelike’s DNA, complete with permadeath, procedurally generated levels, and some overarching progression mechanics that help players feel more powerful and capable across multiple runs. But despite having the standard formula of a modern roguelike, it also has a couple of major mechanics that it borrows from Metroidvanias, using them to great effect to hone and enhance this formula….
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