Let’s just get this out of the way: Dead Cells isn’t really a Metroidvania. And that’s fine, because it’s a really good roguelike! But if I’d played it before this week, I might have felt weird including it in my Month of Metroidvanias. In reality, Dead Cells has much more of the modern roguelike’s DNA, complete with permadeath, procedurally generated levels, and some overarching progression mechanics that help players feel more powerful and capable across multiple runs. But despite having the standard formula of a modern roguelike, it also has a couple of major mechanics that it borrows from Metroidvanias, using them to great effect to hone and enhance this formula….
Into the Breach is a newly released game by Subset Studios (the team behind beloved space travel roguelike FTL: Faster Than Light). It’s a tactical combat roguelike in which players control a team of mechs and attempt to hold off waves of murderous giant insects. Both tactics combat and roguelike elements often fall flat for me, but this game combines them in a way that makes them both work wonderfully….